THE BATTLE
OF
GUADALCANAL
By Bear
NOTE: Here
are the rules for playing a great war game that my brothers and I enjoy
playing. ENJOY!
HISTORICAL
BACKGROUND: On August 6, 1942, the United States finally went on the
offensive against the Japanese by
launching a sea born invasion on to the Japanese held island of Guadalcanal .
The attack was a complete surprise and the initial landings were virtually
unopposed . It took the Americans six months to completely capture the island
and when it was firmly in their hands they used it as a base for aircraft and
supplies. Its capture was crucial to the American victory in the Pacific
VICTORY
CONDITIONS: The Americans must capture the airfield within twenty turns to win
the victory otherwise the Japanese win.
GAME BOARD:
The game board is 7x5. Set up pillboxes were indicated (the small gray squares
on map) Around the airfield there are trenches. For the board you can use cardboard painted
different colors such as blue for the ocean, yellow for beach and green for the
main land, or you can draw it on a large sheet of paper.
Board lay out for game. Blue
water, Yellow beach, Green mainland.Gray squares are pillboxes the long one is
the airfield.
BUILDING THE
ARMIES: The armies for this game are
1/72 scale plastic miniatures. Mine are IMEX and Airfix with a few unidentified men in the
mix. At the end you will find links for soldiers you can print and use. For this scenario you will need six Japanese
pillboxes each completely surrounded by a ring of barbed wire .
Americans Japanese
5 companies each with: 4 companies each
with:
4 squads of
12 men including 4 squads
of 10 men including
2 heavy
weapons (mg , Bazookas, 1 heavy
weapon per squad
Mortars,
Flame thrower. ) per squad.
ORDER OF
BATTLE: the Americans are deployed directly on the beach while the Japanese are
in their trenches or around the pillboxes.
TURN
SEQUENCES:
1.American
artillery
2.American
move, shoot, clear obstacles or assault Pillboxes
3.Japanese
artillery
4.Japanese
move, shoot
ARTILLERY :
At the start of each turn each side may fire their artillery. The Americans get
to throw 15 cotton balls from 18 inches away from the sea side of the game
board towards the Japanese. This represents the shells fired by the Americans’
destroyers off shore. The Japanese get to fire two cotton balls per undestroyed
pillbox. Any man that a cotton ball touches is removed from the game. Any
obstacles that are hit are also removed.
MOVEMENT:
Figures move up to 6 inches per turn .
SHOOTING,
CLEARING OBSTACLES & ASSALTING PILLBOXES :
SHOOTING:
all figures can shoot 8 inches. Each figure rolls 1 six sided dice. Americans kill Japanese on roll of 5-6.Heavy
weapons roll 2 dice(except flamethrower) . Japanese score a hit on a roll of 6.
OBSTACLE
CLEARING : Any American figure that starts their turn in contact with an
obstacle may attempt to clear it. Figure rolls 1 dice, if it is a six the
obstacle is removed. Heavy weapons clear it on a roll of 5-6 (except
flamethrower).
ASSALTING PILLBOXES: Any Americans that start their turn within 1 inch of
a pillbox may try to destroy it. Each figure rolls 1 dice, a roll of 6 destroys
it. Heavy weapons destroy pillboxes on
5-6. Except flamethrowers.
FLAMETHROWERS: First off draw a cone on red paper that is 8 inches long
& 4 inches wide then cut it out . To fire place the narrow end of the cone
at the flamethrowers feet. Any man or obstacle that the cone touches or covers
is destroyed. After firing once remove from play because he is now out of fuel.
SETUP: At the start of the game all Americans
are deployed along the waters edge . Japanese are deployed in their trenches around the air
field.
US Marines on the beach
SURPRISE ATTACK : The landings at Guadalcanal were meant to
be a surprise attack, so at the beginning of each game roll the dice, if the roll is 1-2-3 the Japanese may fire on
their first turn. If roll is 4-5-6 the Japanese cannot fire on their first turn. They’ve been surprised!!!
Links for
Paper Soldiers
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